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I noticed you said you never touch the programming aspect of your games. How did you go about working around this with your earlier projects on Newgrounds before you found success? Did you use programs that made it easy or did you have a partner even back then to handle the non-art duties? For someone just wanting to start do you recommend screwing around on my own for a while or teaming up early? And do you think an equal team of two is best or do you like working with a bigger group?

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as i mentioned in my last response ive worked with many my programmers my whole career, i simply have no interest in programming at all. 

i recommend teams of 2 if its doable. 

there is a lot of work that goes into programming so you need to wear a ton of hats to make things equal. if you arent the programmer you need to do core game design, level design, character design, story, dialog/writing, illustration, animation and have a good ear for music and sound effects on top of that. 

i established myself as an artist and animator before moving into games and thats how i was able to earn the respect of different programmers along the way. its hard to convince someone that you are worth working with on a game if you have nothing to show for it, so do your best to create a “portfolio” of why someone should believe in your ideas and skills. 

stay away from large indie teams.. the more cooks in the kitchen the more complicated things will get. 


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