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when you made Time Fcuk, did you have all the story fully imagined before starting the project, or did you find clues and meanings throughout the development? You said you should focus on story last in a previous post, wasn't the art & design the last thing you did in Time Fcuk?

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time fcuk started out as a very specific design 1st, it was loosly based on a prototype that William had made with a bat character that could fly and switch dimentions. i took this idea and started to design structure around it, as i was designing the game i started to find meaning in my decisions.. i allowed the game to design its own theme and open myself up enough to allow it to point me in the right directions…

then i just let life take over and improvised as i went.


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