time fcuk started out as a very specific design 1st, it was loosly based on a prototype that William had made with a bat character that could fly and switch dimentions. i took this idea and started to design structure around it, as i was designing the game i started to find meaning in my decisions.. i allowed the game to design its own theme and open myself up enough to allow it to point me in the right directions…
then i just let life take over and improvised as i went.