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You mention increasingly risky projects - do you think you'd be prepared if one of these weren't well received critically/commercially? I mean I hope the best but even the most successful long-term devs have a game that doesn't hit the mark.

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oh yes, i mean taking risks means rolling the dice. im fine with something i work on not being received critically.. and im bound to push till that happens as long as im happy with my own work thats all that really matters to me.   


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