gameplay is always number one, i can become inspired by a theme and focus mechanics around it but its those mechanics that hold most weight so i tend to try to make them as synergistic as possible reguardless of whati start with
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gameplay is always number one, i can become inspired by a theme and focus mechanics around it but its those mechanics that hold most weight so i tend to try to make them as synergistic as possible reguardless of whati start with