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Were there any ideas that Florian specifically suggested/came up with for Isaac? I always wondered what ones were a joint-idea, or specifically his, specifically yours, or even if it was just all you.

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i cant remember any joint ideas or design ideas florian came up with aside from his programming design. 

like when i said, i need this guy to shoot and walk this way, he would come up with how best to do it. so all the behind the scenes technical aspects were all his doing.

whenever he would put in some name or info that sounded like broken English id usually replace it, but a few were left in. like 1+1 free, lemon mishap and a few others i cant remember… 

the foundation of isaac was all on paper before becoming a game and didnt sway much from its 1st basic designs. we made the game in 3 months so we didnt have much time to improvise too much.. it just flowed out


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