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Do you remember what really was the turning point from your game making truly going from a fun activity to a living?

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the moment Gish came out was the 1st time i actually made money off my games, it was a living for about 2 years then slowly faded away. i wasnt able to make a full living offmy work alone again till a year before doing super meat boy, and that was actually due to contract work i did game design wise for another company.. but things were heading in the right direction. around 2007-08 i had published 3-4 sponsored larger scale flash games that made enough to support me for the most part (spewer, time fcuk, aether, meat boy).

but yeah it wasnt really ever much of a living till smb released.. i kinda always had part time work on the side in order to make ends meet. 


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