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Since Rebirth will be quite a bit larger aparrently than the original Isaac (which was already quite complex and big), when do you think a game becomes "too large" contentwise? Or isn't there such a thing as games being too big?

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a game can become bloated with content and it muddys the vision and core of the game… a good example would be in the new mortal kombats they added a million little side things to do and such that you just kinda got lost in.

when it comes to rebirth.. i think i could add 500 new items and 100 new enemies and bosses and it wouldnt take much away or muddy the game.. but if i added stuff like side quests, mini games and other non core game play elements.. or just made a ton more chapters that kept the game going.. it would muddy the games foundation.


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