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You've said Gish 2 never really went anywhere and that's why you stopped it's development. How can one tell that their project isn't going anywhere vs a lack of investment into the project?

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we entered it into the IGF around the 1 year dev point, didnt make it in and the guy i was working with stopped working on it.

i had a feeling to was far to grand of a game idea to get finished after the 8 month point and i think we both lost faith after 12 months and started working on something else we didnt finish. 

i was a lot more depressed back then and more willing to just put my head down and work on something that might not get finished.. in hopes that one day it just would magicly get finished… 

i was stuck in my own box


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